Wellcome to blogger zathong and in this article I will show you how to play Faramis in Mobile Legends for beginners most effectively.
Items Faramis:
Set 1: Clock of Destiny, Arcane Boots, Lightning Truncheon, Holy Crystal, Fleeting Time, Blood Wings.
Combo Faramis:
Combo 1 : Skill 1 -> Skill 2.
Combo 2 : Skill 3 (If your allies are close to dead) -> Skill 1 -> Skill 2.
Combo 3 : Skill 2 -> Skill 1 to turret.
Emblems:
Tips for Faramis:
Faramis is a powerful alchemist, capable of bringing his allies back from the dead and allowing them to continue to fight for a short time. His ability to zoom around the battlefield and pull enemies around with him can help his allies focus priority targets, and his ultimate ability can be a fail-safe that helps his allies push objectives — even in death.
As a support, Faramis needs his team with him and capitalizing on the plays he sets up. Coordinate and work with your team, letting them know your game plan and engaging together.
Game sense and awareness will be key to using Faramis’ resurrection properly. It can change close battles into victories for your team, even in death, when triggered at the right time.
Skill Faramis:
Passive – Vicious Retrieval
Every 4 seconds, Faramis’s next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.
SKill 1 – Shadow Stampede
Faramis enters the Shadow state for 3 seconds, gaining 70% extra Movement Speed, 50 extra Physical and Magic Defense, increased soul fragment absorption range, and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250–400 (+60% Total Magic Power) Magic Damage and applied with a Nether Mark. Each enemy hero hit also reduces this skill’s cooldown by 20%. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing them 250–400 (+60% Total Magic Power) Magic Damage.
Use Again: Faramis leaves the Shadow state early and pulls marked enemies toward him.
Skill 2 – Ghost Bursters
Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330–480 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200–300 (+72% Total Magic Power) Magic Damage (splits up to 3 times on enemy hero hits and 1 time on non-enemy hero hits).
Skill 3 – Cult Altar
Faramis turns his surroundings into the Nether Realm for 6 seconds, gaining increased soul fragment absorption range while granting affected allied heroes, including himself, 400–700 plus 15 (+5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1 second. When the extra HP is depleted, the hero will enter a brief Resurrection state, becoming unable to move or attack (i.e. silenced) but immune to damage for 1.3 seconds.
Reference Material:
https://zathong.com/faramis-build-mobile-legends/
https://www.pinterest.com/zathong/ml-build/
https://www.diigo.com/profile/zathong?query=%23ml
https://linkhay.com/blog/462001/how-to-playamobile-legends
https://zathong-gaming.blogspot.com/2023/01/mobile-legends-guide-for-beginners.html
https://flipboard.com/@zathong/ml-build-20kbu5bby
https://www.flickr.com/photos/zathong/albums/72177720305001214
https://www.linkedin.com/pulse/how-build-mobile-legends-zthong-tv
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