How to use Thamuz mobile legends ?

 Wellcome to blogger zathong and in this article I will show you how to play Thamuz in Mobile Legends for beginners most effectively.

Items Thamuz:

Set 1: Corrosion Scythe, Warrior Boots, War Axe, Cursed Helmet, Oracle, Immortality.

Combo Thamuz:

Basic combo: Skill 1 -> Skill 2.

Basic combo: Skill 1 -> Skill 1 -> Skill 2 -> Skill 1

Basic combo: Skill 3 -> Skill 1.

Hard combo: Skill 3 -> Skill 1 -> Skill 2.

Emblems Thamuz:


Tips for Thamuz:

Thamuz is a damage-focused fighter, and his durability mostly comes from life-steal. Play safe in the early game, allowing you to more easily acquire items and not feeding enemies kills. 

Once unlocking his ultimate ability, Thamuz is better suited to initiate fights, with his inferno giving him bonus attack speed and health regeneration for dealing damage.

Thamuz is not the best at initiating fights but rather jumping in and cleaning them up. Try to coordinate with your team’s tank to work with them to capitalize on fights they charge into, bursting down enemies who are crowd controlled and cleaning up low health targets.

Skill Thamuz:

Passive – Grand Lord Lava

When Thamuz is holding his Scythes, his each Basic Attack has a [25%] chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7 seconds delay, dealing 50 (+110% Total Physical Attack) True Damage.

When without Scythes, Thamuz gains 25% Movement Speed and will enhance his basic attack [for 5 seconds] after retrieving the Scythes. The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.

Skill 1 – Molten Scythes

Thamuz tosses the Scythes to a designated direction, dealing 150–300 (+60% Total Physical Attack) Physical Damage to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the Scythes begin to roll in the same direction at a lower speed, dealing 45–80 (+20% Total Physical Attack) Physical Damage to nearby enemies every 0.5 seconds and slowing them by 30%.

The Scythes will fly back to Thamuz [after 5.10 seconds approximately] or when he’s too far away. Thamuz can cast this skill again or approach the Scythes to retrieve them early.

Skill 2 – Chasm Trample

Thamuz jumps to a designated area to deal 230–355 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2 seconds upon landing. If the scythes are still [traveling], they will return to Thamuz and Molten Scythes will reset its CD instantly.

Skill 3 – Cauterant Inferno

Thamuz spouts the lava stored within his body, dealing 150–300 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Zone around him. The Cauterant Zone lasts 9 seconds and deals 30–60 (+10% Total Physical Attack) Physical Damage every 0.5 seconds to enemies in the area.

Meanwhile, Thamuz gains 500–1500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3–1.6 times. He also recovers 1.5%–2.5% Max HP each time he deals damage with Basic Attacks[,] his Scythes [or Chasm Trample].

Reference Material::

https://zathong.com/thamuz-build-mobile-legends/

https://www.pinterest.com/zathong/ml-build/

https://www.diigo.com/profile/zathong?query=%23ml

https://linkhay.com/blog/462001/how-to-playamobile-legends

https://zathong-gaming.blogspot.com/2023/01/mobile-legends-guide-for-beginners.html

https://flipboard.com/@zathong/ml-build-20kbu5bby

https://www.flickr.com/photos/zathong/albums/72177720305001214

https://www.linkedin.com/pulse/how-build-mobile-legends-zthong-tv

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